Introducing Gradio Clients

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  1. Blocks Layout
  2. Row

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Row

gradio.Row(···)

Description

Row is a layout element within Blocks that renders all children horizontally.

Example Usage

with gr.Blocks() as demo:
    with gr.Row():
        gr.Image("lion.jpg", scale=2)
        gr.Image("tiger.jpg", scale=1)
demo.launch()

Initialization

Parameters
variant: Literal['default', 'panel', 'compact']
default = "default"

row type, 'default' (no background), 'panel' (gray background color and rounded corners), or 'compact' (rounded corners and no internal gap).

visible: bool
default = True

If False, row will be hidden.

elem_id: str | None
default = None

An optional string that is assigned as the id of this component in the HTML DOM. Can be used for targeting CSS styles.

elem_classes: list[str] | str | None
default = None

An optional string or list of strings that are assigned as the class of this component in the HTML DOM. Can be used for targeting CSS styles.

render: bool
default = True

If False, this layout will not be rendered in the Blocks context. Should be used if the intention is to assign event listeners now but render the component later.

height: int | str | None
default = None

The height of the row, specified in pixels if a number is passed, or in CSS units if a string is passed. If content exceeds the height, the row will scroll vertically. If not set, the row will expand to fit the content.

max_height: int | str | None
default = None

The maximum height of the row, specified in pixels if a number is passed, or in CSS units if a string is passed. If content exceeds the height, the row will scroll vertically. If content is shorter than the height, the row will shrink to fit the content. Will not have any effect if `height` is set and is smaller than `max_height`.

min_height: int | str | None
default = None

The minimum height of the row, specified in pixels if a number is passed, or in CSS units if a string is passed. If content exceeds the height, the row will expand to fit the content. Will not have any effect if `height` is set and is larger than `min_height`.

equal_height: bool
default = True

If True, makes every child element have equal height

show_progress: bool
default = False

If True, shows progress animation when being updated.

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